

- #ARE THE PEOPLE IN THE SHIVERING ISLES REAL PEOPLE SERIES#
- #ARE THE PEOPLE IN THE SHIVERING ISLES REAL PEOPLE FREE#
It came out when game of thrones came out and was a big sucess everywhere. Skyrim again, just blew everything out of the water. It was one of the things I was hoping they did with the next iteration of elder scrolls, and they fucking did it : better trees. I just loved listening to music and watching the fucking the leafs of the trees move with the wind.

And when I did it was better than what i had antecipated. I remember seing that first oblivion trailer with the dear jumping around, all that fantasy setting and graphics were amazing, It was so fucking pretty, I couldn't wait to explore those forests and the world. Morrowind opened the appetite for more immersive worlds. So who knows, maybe TES 6 will decide to reignite that older style.Įach one was a better than the last. From Breath of the Wild and from Elden Ring, we do see a lot of the elements that made Morrowind so awesome back in the day. It is interesting though that these days, the open ended and not-guide-you-by-the-nose games have made a comeback. But to make it more "palatable", the game was guiding you by the hand, had much much more combat, had instant resurrection pods, no puzzles or deep searches and generally you could see that it was a simplified System Shock under the sea. You can very very clearly see the attempt to make a spiritual sequel to System Shock, hell even the storyline is very very similar. Similar thing I believe happened with Bioshock. But yes, it had to be more constrained in various things to make sure that more people would be able to finish it. It was the breakthrough for many more WRPGs to come to consoles and the way to do it. Which for console standards was an incredible breakthrough and a probably the deepest and most complicated and expansive WRPG that a console had seen up to that point. People really loved the fact that you wouldn't get lost or that you wouldn't miss quests because you couldn't decrypt, say, a strange poem you found in one cave.
#ARE THE PEOPLE IN THE SHIVERING ISLES REAL PEOPLE FREE#
Morrowind, with its deeper & more complicated gameplay and its extremelly open and free to explore was simply something that not only would be extremely difficult to play with a gamepad of that era (as the people who saw the Xbox release remember) but also at that time, the more mainstream and console gaming croud was enthousiastic towards the idea of guided maps, golden lines that lead you were to go. This is not a "bad" or "good" decision per ce, it is simply a decision that guided them down a certain path.
#ARE THE PEOPLE IN THE SHIVERING ISLES REAL PEOPLE SERIES#
In my opinion, Oblivion is a very classic case of a developer deciding to adjust a certain series to be able to be released in the console market and make it more mainstream.
